Economy

Get paid for the hill

Bulkhead built the wallet around teamplay: moving bodies, dumping pallets, reviving, building, and standing where the capture actually happens. Kills help. Empty-map tourism does not.

EA provisional · verify in-game

Early Access / Season 1 figures. Treat as a planning aid and verify the vendor and payouts in-game before you spend.

Role

Risk

medium riskAny role
Hold the Hot Zone
Bonus cash + you count as two for capture

The Hot Zone is the smaller patch inside the Control Zone. Official framing: you count as two bodies for the score and teamplay actions pay extra. Standing in it is both win condition and wallet.

How · Arrive with cheap kit, stay in cover inside the Hot Zone, and do team actions there — revives, supplies, and holding — instead of hunting kills on the outer map.

Watch · It is a meat grinder. A $2,800 rifle that dies in 40 seconds is worse than a free Bushmaster that stays on the hill.

medium riskDriver · Pilot
Taxi teammates into the Hot Zone
About $500–$1,000 per passenger, plus survival / kill assists

Bulkhead pays you to move bodies to the objective. A full Bobcat or Little Bird into the zone often out-earns a solo rifle life.

How · Fill seats. Drop in cover, not on the lip. Stay nearby long enough to collect survival and assist ticks if passengers live and fight.

Watch · Empty seats waste the ticket. Crashes and team kills can charge the pilot. AA and rockets own predictable flight lines.

low riskDriver · Support · Pilot
Deliver supply pallets
About $2,500 delivered vs ~$400 pickup; extra if used to build a FOB

One of the highest per-action payouts. Logistics is not a side activity — it is how the economy is designed.

How · Grab a pallet, run it to a drill site or FOB, and dump it where builders can actually use it. Ural-class trucks carry more than a jeep.

Watch · A pallet sitting in the open is a gift. Deliver into cover and ping it. Do not fight a 3-team skirmish with a truck bed full of supplies.

low riskMedic
Revive and bandage teammates
Revive cash (beta-era ~$1,000) plus Medic XP

Healing pays without a kill. Buddy aid pays; self-aid does not. A Field Resuscitator at Medic 2 is often a profit tool, not a charity item.

How · Carry the free emergency resuscitator every life. Bandage other people first. Work the Hot Zone where downed teammates are worth both score and cash.

Watch · Do not stand over a body in a kill lane. Drag or wait for smoke. A dead medic is a wiped squad.

low riskSupport
Build the Forward Operating Base
XP and cash per swing, larger tick when a piece completes

Building is the quiet fast route for Support. A FOB (~$7,500) ships with a hammer. One committed build life can jump several Support levels.

How · Place the FOB at the drill site, then walls, doors, gates, and sandbags. Save mortar work until you have a Large Hammer and spare ammo supplies.

Watch · Building in a live crossfire is how you donate the FOB. Fortify a chokepoint the team can actually hold.

low riskRecon
Mark with binoculars
Recon XP per mark, cash when teammates kill what you spotted

Binoculars are cheap (~$75) and need no level. Recon’s starter rifle is weak; spotting is the real opener.

How · Binoculars in a utility slot, any rifle in your hands, mark players and vehicles until SKS / Mosin unlocks. Stay near the Control Zone so marks get used.

Watch · A ghillie suit hides you. It does not replace plates. Leafy glass cannons still fold when the Hot Zone turns.

high riskAssault · Medic · Support
Fight inside the Hot Zone
Kill / assist bonuses on top of presence income

Kills pay more where the match is decided. Assault rifles feed Assault XP while you also contest the score.

How · Use a cheap rebuy gun (Bushmaster $0, T-21 $600, AK74 ~$1,600). Win a lane, take space, do not immediately upgrade because one fight felt rich.

Watch · Chasing kills outside the Control Zone is the classic bait. Your team loses the hill while you pad a scoreboard nobody is paying.

high riskSupport
Kill vehicles, keep the hill
Support XP on launcher kills; protects your team’s presence

Support 5 RPG-7 is the first real answer to a gun Kodiak. Vehicles buy tempo; denying them protects Hot Zone bodies.

How · Unlock C4 early, RPG at Support 5 (~$30k unlock, ~$2,000 life buy). Shoot the vehicle that is dumping infantry into your zone, then get back on the hill.

Watch · A $2,000 rocket into a decoy or a teammate’s taxi is a bank wound. Confirm faction colors. Three teams make friendly fire expensive.

high riskAny role
Loot after the lane is dead
Free mags / guns if you survive to use them

Community-tested: enter cheap, upgrade by stripping bodies. STANAG rifles (Bushmaster, T-21, M4, M249) share 5.56 crates.

How · Win the contact, take space, then loot. Prefer magazines and ammo over fashion rifles you cannot rebuy.

Watch · Looting in an active fight is how you lose both kits. If the third faction is still shooting, the body is bait.